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Qiko Mission 01

Meet Your Tools

A real hammer, a real screwdriver, and something that's actually broken.

0150300?SCREWHAMMERFIXSANDYOUR NAME

The practice board, drawn to spec. We haven't built the photographed version yet — six get made by hand first — so this is the drawing the carpenter will work from.

Inside: Meet Your Tools

Five skills, one board, and one hole drilled deliberately wrong.

Your child measures, screws, hammers and sands on a board built to be practised on rather than assembled once and shelved. Then the last two cards take the instructions away and give them something that's broken.

Ages
7–14
Time
Two sessions, a few days apart
Expected price
1,299
Ships
Not yet

Expected price. We haven't manufactured any yet, so this is our estimate — you'll know the real number before anyone is asked for anything.

Join the first 6 families

Nothing to pay. We'll message you before anything ships.

What they'll be able to do

Six things — and how they prove each one.

We don't claim a skill we can't describe a child demonstrating. Every line below has a test beside it, and your child either passes it or doesn't.

    What's in the box

    Nine things. Every one of them real.

    No plastic stand-ins, no filler, and nothing added to make the box feel heavier than it is.

    123456
    1The practice board340 × 240mm, birch ply and pine340×240
    2A real hammer225g, wooden handle, child-sized225 g
    3A real screwdriverReversible bit — cross one end, flat the other150 mm
    4Steel ruler300mm, millimetre marks300 mm
    5Safety glassesChild-sized, impact-rated1 pr
    6Screws, nails and a lidded tin20 of each20 + 20

    And deliberately not in the box

    No drill, no saw, no electronics, no craft consumables, no plastic version of anything. Kits drift towards “lots of stuff” because stuff looks like it justifies the price. What justifies this one is what your child can do at the end of it.

    PROJECT
    Qiko Mission 01
    AGES
    7–14
    DRAWN
    MUMBAI
    SHEET
    1 OF 1
    STATUS
    PROTOTYPE

    Anyone can build a kit. Can they fix one?

    Every kit for children makes something. Follow the plan, the thing works, done. Almost nobody teaches the other half — working out what's wrong when nobody has told you anything. That's the harder skill, it's the one that transfers to everything else, and it's what the last two cards in this box are for.

    1. Something isn't right here.

      That's the whole card. No zone, no clue, no list. They have to notice it first.

    2. Then the one that fights back.

      The next fault can't be fixed by tightening — tightening is what broke it. It's the only thing in the box that punishes the obvious answer, and it's the point of the whole afternoon.

    3. Then you break three things.

      There's a sealed card telling you exactly how. Two minutes, and you say nothing afterwards. They have to find all three, and each one is found a different way — by looking, by pressing, by touch.

    The obvious question

    Yes, it's a real hammer. That's the point.

    The most common question, answered before you have to ask it.

    You're in the room. The whole time.
    Within arm's reach, sitting down. This isn't a product that entertains your child while you do something else, and we'd rather say so now.
    You step in exactly twice.
    Once to check the glasses are on. Once if something's genuinely unsafe — a hand in the strike path, a tool pointed at a face. Everything else, you sit on your hands.
    Small tools, real ones.
    A 225g hammer, a child-sized screwdriver, impact-rated glasses. Nothing that cuts, nothing with a motor, nothing that plugs in.
    Designed so mistakes are cheap.
    Short nails, a card holder that keeps fingers out of the strike path, and a claw so anything that goes in can come back out. Getting it wrong should cost a second attempt, nothing more.
    Not for under-sevens.
    And the screws and nails are a choking hazard, so they live in a lidded tin away from smaller siblings.

    Common questions

    What parents actually ask.

    Is my child old enough?
    Seven at the youngest. Every challenge comes at three difficulties and the child picks — so a seven-year-old and a twelve-year-old get the same box and a different afternoon. If you're near the bottom of that, message us and we'll be straight with you about it.
    A real hammer, though?
    225 grams, wooden handle, child-sized, with safety glasses in the box. Nothing that cuts, nothing with a motor, nothing that plugs in. You're in the room throughout, and the mission card tells you exactly when to step in. A toy hammer bounces off the nail and takes thirty strikes, which teaches a child that they can't do it — that's the outcome we're trying to avoid.
    How much do I have to do?
    Very little, on purpose. You step in twice — once to check the glasses are on, once if something's genuinely unsafe. There's one card for you that explains the rest. The hard part isn't the doing, it's the not-doing.
    What if they can't do it?
    Then they've hit the part that matters. Every challenge has a mistake designed into it and every one costs nothing to undo — a bent nail comes out, a screw goes back in. There's a hint folded into each card if they want it. Getting stuck isn't the failure state here, it's the product.
    Is this a subscription?
    No. One box, bought once. The tools are theirs for good — so the missions that come after this one cost a fraction of it, because there's no hammer to send you twice. Nothing renews and there's nothing to cancel.
    When can I actually get one?
    Not yet, and we'd rather say so. Six will be hand-built in Mumbai and tested with six children first. If it teaches what we think it teaches, we make a proper run — and the list is who we come to first. If it doesn't, we'll tell you that too.

    Be one of the first families.

    There is no warehouse and no shipping date. There is a finished design, a plan to hand-build six of them, and six children who will tell us whether it works.

    You'll hear from us when the first real run is ready — and you'll hear from us if it never is.

    Which one would you want after this?

    Optional — it just rides along in the message. Neither exists yet.

    Join the first 6 families

    Nothing to pay. We'll message you before anything ships.