Safety
Real tools, and what that actually means.
We're not going to tell you this is risk-free, because it isn't and you'd know. Here's exactly what's in the box, what can go wrong, what we did about it, and what stays your job.
The obvious question
Yes, it's a real hammer. That's the point.
The most common question, answered before you have to ask it.
- You're in the room. The whole time.
- Within arm's reach, sitting down. This isn't a product that entertains your child while you do something else, and we'd rather say so now.
- You step in exactly twice.
- Once to check the glasses are on. Once if something's genuinely unsafe — a hand in the strike path, a tool pointed at a face. Everything else, you sit on your hands.
- Small tools, real ones.
- A 225g hammer, a child-sized screwdriver, impact-rated glasses. Nothing that cuts, nothing with a motor, nothing that plugs in.
- Designed so mistakes are cheap.
- Short nails, a card holder that keeps fingers out of the strike path, and a claw so anything that goes in can come back out. Getting it wrong should cost a second attempt, nothing more.
- Not for under-sevens.
- And the screws and nails are a choking hazard, so they live in a lidded tin away from smaller siblings.
Your job
You're in the room.
You're not helping.
Those are two different things, and the second one is harder than it sounds. The box contains one card for you, and this is most of it.
You do
- Be in the room, within arm's reach, the whole time
- Check the glasses are on before the first strike
- Set the surface up once, at the start
- Answer a question with a question
- Stop anything unsafe, immediately
You don't
- Hold the board steady
- Start the nail off
- Say what's wrong in the fixing challenges
- Finish anything
- Correct their technique unless it's unsafe
The moment you hold the board steady is the moment it stops being theirs.
What can go wrong
Named, rather than glossed over.
Every one of these was designed against. None of them is eliminated, because that isn't a thing we can honestly promise.
- A struck thumb or finger
- The most likely thing that will happen, and it is not an injury. The free-hand-behind-the-line rule, short nails, and a card nail-holder that keeps fingers out of the strike path entirely at the easiest difficulty.
- Something in the eye
- Impact-rated child-sized safety glasses, in the box, worn before the first strike. We ask that you and anyone else watching wear a pair too — an adult not bothering is the fastest way to teach a child it's optional.
- A nail sticking out
- The hammer has a claw so nails come back out, and every session ends with a stated check that nothing is proud of the board.
- Splinters
- Every edge is rounded to a 4mm radius and pre-finished. The one deliberately rough area is small, marked, and the point of one of the challenges.
- Small parts and smaller siblings
- Screws and nails are a choking hazard. They ship in a lidded tin and the box says so. If there's a toddler in the house, this is a table-height activity, not a floor one.
- The tools between sessions
- Yours to put away. The box is designed to be the storage. We'd rather say this plainly than assume it.
Four things we won't tell you.
- That it's safe.It's a hammer. It's as safe as we could design it and still have it be a hammer, which is the whole point of the product.
- That it teaches safety so you don't have to supervise. It doesn't, and you do. Card 00 is about setting up a workspace properly. It is not a substitute for you being there.
- That it suits under-sevens. It doesn't. A five-year-old lacks the wrist control, and no amount of making the challenge easier fixes that.
- That your child won't hurt themselves. They will hit their thumb, probably once. It hurts, it does not injure them, and it's the fastest lesson in the box. Our job is to tell you in advance so it isn't a crisis when it happens.
If any of that is a dealbreaker, this isn't the right product for your family and we'd rather you found out here than after it arrived.
Be one of the first families.
There is no warehouse and no shipping date. There is a finished design, a plan to hand-build six of them, and six children who will tell us whether it works.
You'll hear from us when the first real run is ready — and you'll hear from us if it never is.
Which one would you want after this?
Optional — it just rides along in the message. Neither exists yet.
Nothing to pay. We'll message you before anything ships.